The Summoner Support build allows you to focus on keeping your allies alive while fighting Helliquary bosses by using Bone Armor with Parting Gift. Timed well, this skill lets you ignore some Raid Boss mechanics. But that's not all. You still do a very good amount of damage by summoning Command Skeletons and Command Golem to do the dirty work while you focus on protecting your allies.
Necromancer Raid Build - Summoner Support
Voice Communication with your team makes playing Raid Support much easier, as you can tell your party when to gather together for the Bone Armor buff. That being said, most of the time you probably won't be on voice and have to spend most of your time chasing down your party members in an attempt to cast Bone Armor on them.
- Use Bone Armor on cooldown when at least one or more party members are within range, and there are no large attacks to prepare for. Use Wraith Form to help with positioning. Save the cooldown for large attacks if you're familiar with the encounter.
- Activate Command Golem to summon your Molten Golem.
- Activate Command Skeletons to order your Skeletal Champions to charge as soon as as the ability is available to boost their attack speed.
- Activate Command Golem to order your Molten Golem to leap in the rare case you find mobs grouped up in the Raid. This should not happen often.
- Use Soulfire as filler damage. Avoid using it when needing to reposition quickly.
Legendary and Normal Gems
Legendary Gems provide incredible attribute bonuses and unique effects. They are found as a reward after completing an Elder Rift that is enhanced with a Legendary Crest. Many of them are also crafted using Runes and Platinum at the Jeweler in Westmarch.
Read our Legendary Gems Guide for more information.
- Tourmaline is better than Ruby, since Damage is better than Life.
- Sapphire is better than Aquamarine, since Armor Penetration (Critical Hit Damage) is better than Armor (Increased Damage Reduction On Block).
- Topaz is slightly better than Citrine, but All Resistance and Potency are both underwhelming attributes. Prefer Topaz over Citrine since you will be hit by crowd controlling effects more often than you will be using them.
The Necromancer's main attribute is Intelligence, giving +0.3 Damage per point. All other things equal, use gear with Intelligence to maximize the damage you deal. Vitality is also important for the boosts to your Life pool.
Necromancer's worst attribute is Strength because it only gives +1 OR/DR. If possible, don't use it.
- Intelligence +1 Combat Rating and +0.3 Damage.
- Fortitude +1 Combat Rating, +0.1 Armor, and +0.1 Armor Penetration. Armor increases damage reduced from a Block, which mitigates a base of 20% of incoming damage. Armor Penetration gives Critical Hit Damage, which is nice if you already have a high Critical Hit Chance.
- Vitality +1 Combat Rating and +3 Life. It never hurts to have more life, especially for end game pushes and PvP. Vitality is the best attribute after the damage-dealing ones.
- Willpower +1 Combat Rating, +0.1 Potency, and +0.1 Resistance. Potency increases the duration of harmful effects on enemies, while Resistance lowers the duration of harmful effects on you from enemies. Maybe one day in Diablo Immortal these durations will play a larger role, but currently they don't seem to matter much and are never prioritized.
- Strength +1 Combat Rating but gives nothing more, making it the worst attribute.
Check out our Attributes Mechanics Guide for more information.
Because the total amount of primary attributes is so important, you rarely prioritize special attributes on gear. Still, several special attributes can make a difference, here are some of the best ones you can find:
- Critical Hit Chance to proc Everlasting Torment attack speed effect at Rank 6.
- Damage done by your summons increased to slay even faster!
- Damage taken by your summons decreased to increase your summons' survivability.
Bonus Attributes, Family Bonus, and Reforging
Family bonuses are hard to change so picking a powerful option is important. Here are some of the best Family Bonuses available for the Necromancer:
- Ravager's Family Bonus has a chance to make your enemies corpse explode and deal AoE damage, making it virtually useless in PvP and mediocre at best in PvE. The Family Bonus Attributes on the other hand are great for a Summoner Necromancer, because they have 2 important attribute rolls: Damage done by your summons increased (3.0% - 4.0%) and Damage taken by your summons decreased (3.0% - 4.0%).
- Vengeance's Family Bonus is AMAZING for classes that heavily use their Primary Attack, each said attack has a chance to increase All Damage by 100% for 1s. Its Family Bonus Attributes are not ideal though.
For more details, see our Upgrading and Reforging Guide.
Focus on Awakening your gear with 1 star Gems at first (Freedom and Devotion, Berserker's Eye, Everlasting Torment etc.). For the Necromancer, we recommend Awakening your items in this order:
Check out our Awakening Guide for more information.
Check out our Paragon Guide for more information.
Hungry for more Guides?
- Dominate raids including Helliquary Bosses and Kion's Ordeal with this Necromancer raid build.
- Keep your party alive with Bone Armor while watching your minions destroy everything using the Command Skeletons, and Command Golem.
- Equip Parting Gift, Graven Bulwark, Desolatoria, Visitant's Sign and the Shepherd's Call to Wolves for maximum power.
- Rank up Normal and Legendary Gems for huge bonuses while hunting for a Ravager Family Bonus.
- Seek out Critical Hit Chance and Damage Special Attributes with Intelligence and Fortitude Primary Attributes.
- Awaken gear slots to boost your Command Golem and Bone Armor to another level.
- Accumulate Paragon and invest in all the Damage nodes you can find while picking up key active nodes.
- The way is shut. It was made by those who are Dead, and the Dead keep it, until the time comes. The way is shut.
Written by Gregg2G
Contributions by Facefoot
Reviewed by Facefoot, Raxxanterax
Updated from Beta recommendations to Release recommendations.