Demon Hunter Guide


Table of Contents


Class Identity

The popular Demon Hunter class from Diablo 3 returns to Diablo Immortal with a devastating ranged toolkit. They can dish out insane damage to hordes of enemies while moving around the battlefield at a safe distance, making them great for leveling, farming and the end-game. They are the best class for single target damage, making you an invaluable asset to any team.

This guide is your one stop shop for all things Demon Hunter so you can be the best archer around. Let's get started!

Strengths

Demon Hunters can move while shooting their auto attacks (which can pierce with The Hungerer). This allows them to consistently deal damage while positioning themselves out of harm's way. The best part is Multishot can be fired while moving and auto attacking, turning you into a death machine. It never gets old even after blasting 50 thousand screens full of enemies! If all of this damage wasn't enough, you can simultaneously activate Vengeance and Rain of Vengeance with Skystriker's Pauldrons to become the highest single-target damage dealer in the game. Since most trash mobs die easily in Diablo Immortal, building toward a single target build is almost always the way to go. In short, Demon Hunters excel at PvE damage and dodging attacks from bosses, making them a top choice for farming and group play.

In PvP Demon Hunters stay back and slay. Choosing when to engage is the key to success, as we don't have many tricks to survive. Once you group up behind your tanks, which are a Demon Hunter's favorite line of defense, you can turn the battleground into a sea of corpses.

Weaknesses

Demon Hunters lack crowd control, "annoying" abilities, and can't easily engage or disengage in PvP. The best skill in your arsenal is once again Multishot, which has great range and spread, but once that's down you're left with auto attacks and your quick wits. It also doesn't help that they're one of, if not the squishiest class in the game. You'll need good positioning and careful decision-making to win with Demon Hunters in PvP, making them non-ideal for newcomers.

Demon Hunters sport the worst movement in the game. Yes they can move while shooting, but it's at reduced speed. Daring Swing, our only movement skill, is horrible. If it collides with ANY obstacle, you move nowhere. The animation speed and distance traveled are nothing compared to the Crusader's Draw and Quarter or a Wizard's Teleport, and can be impacted by slows against you to begin with. You need a fresh pair of tennis shoes on your Demon Hunter because you do a lot of walking.

Finally, other than the Tracking Kit which provides movement speed, Demon Hunters can't buff their teammates. The closest thing is using Chakram with Slayer's Breeches which gives 20% additional damage after hitting 5 times. Luckily , their unbeatable damage still gets them invited to groups.

High Single Target Damage
Rewards Tactical Play In PvP
✔ Fights At Range While Moving
✔ Multishot Dominates Everywhere
Can Use Abilities With Primary Attacks

Minimal Build Diversity
Doesn't Give Group Buffs
Takes Significant Damage
Lacks Crowd Control In PvP
Underwhelming Movement Skills


Starting Out

Starting your Demon Hunter on the right foot is key in order to make your character as powerful as possible. Read our full Game Walkthrough for a comprehensive starter guide.

  • Find better equipment for your character. Your bag flashes when you pick up better equipment.
  • Upgrade your equipment at the Blacksmith. Turn on auto pick up for all item types in settings and periodically return to town to salvage.
  • Use Multishot from level 1 and beyond! You get the Demon Hunter's best skill right at the beginning. What more could you ask for!
  • Claim the Battlepass Legendary Item. This gives you an early Legendary Item that increases your character's power. Choose wisely!
  • Hunt Legendary Items. Keep a special eye out for Chillwrath Mantle, Cowl of Absolute Punishment, Flamespite, Hailfire, Heart of Vengeance, Skystriker's Pauldrons, The Hungerer, and Vision of the Lost.
  • Find Normal and Legendary Gems. Hidden Lairs have a chance to drop Normal Gems and if you use Crests, Elder Rifts have a chance to drop Legendary Gems.
  • Unlock the Helliquary at level 41. Unlock the Helliquary as soon as you can to upgrade it with Scoria from your daily Bounties.

Builds

Solo Farming

Concept

For Solo Farming we prioritize movement speed over anything, which unfortunately for the Demon Hunter only means we pick up Daring Swing. This helps us jump between mob packs in Bounties, traverse empty Challenge Rift rooms, and navigate Dungeons easier (as long as you don't swing into any obstacles on the way!)

Skills & Items

Vengeance - This buff helps give extra damage while fighting elites and bosses.

Sentry - Provides heavy damage which we can place tactically and forget. They are also extremely useful when you want to port somewhere as they provide cover fire to avoid interruption.

Multishot - How can we put this lightly... this skill mows down everything in Diablo Immortal. The funniest part is you can fire these while moving, while auto attacking, and while your Sentries are blasting. This is hands down one of the best skills in the game.

Daring Swing - Helps with mobility... some of the time... if you can avoid running into things.

Crossbow Shot - Clears out any remaining enemies that Multishot and Sentry don't finish. Hold this down while moving to maximize efficiency. Feel free to run past monsters toward your next destination, and they will follow you to their death.

SlotLegendary Items
Main-HandFlamespite: Multishot now fires flaming arrows that damage and Burn enemies.
Off-HandThe Hungerer: Crossbow Shot will now pierce through enemies and strike additional enemies behind.
HelmVision of the Lost: During Vengeance, each defeated enemy increases its remaining duration by 0.2 seconds, up to maximum of 2.4 seconds.
ShoulderCowl of Absolute Punishment: Multishot damage increased by 10%.
ChestHeart of Vengeance: Vengeance cooldown reduced by 15%.
PantsHailfire: Multishot also launches 2 homing rockets, each dealing additional damage.

Gameplay

The only decision you ever make is whether Sentry is needed. Drop them on Elites and Bosses, otherwise just save their charges for later.

  1. Activate Vengeance against large groups of enemies and Bosses.
  2. Drop Sentries if there is an Elite or Boss to kill. Remember that you can place them in various ways by holding down the skill and dropping them. You can throw them behind you to keep them alive, ahead of you to act as meat shields, or even around walls for surprise attacks!
  3. Hold down Crossbow Shot while firing Multishot. Two fingers required for maximum damage!
  4. Use Daring Swing to move to your next victims.

Other Setups

  • You can drop Daring Swing for Rain of Vengeance for even more damage, but this should not be necessary when solo farming.
Group Farming

Concept

The Group Farming build is Identical to the Solo Farming setup, except we'll drop Daring Swing for Rain of Vengeance for more damage. We embrace being the slowest as an opportunity to clean out all monsters at the back. This allows our teammates to fly forward and engage bosses quickly, improving our overall clear times and experienced gained.

Skills & Items

Vengeance - This buff helps give extra damage while fighting elites and bosses.

Sentry - Provides heavy damage which we can place tactically and forget. They are also extremely useful when you want to port somewhere as they provide cover fire to avoid interruption.

Multishot - How can we put this lightly... this skill mows down everything in Diablo Immortal. The funniest part is you can fire these while moving, while auto attacking, and while your Sentries are blasting. This is hands down one of the best skills in the game.

Rain of Vengeance - Yet another powerhouse skill we can drop on top of bosses while we use all of our other abilities. The Skystriker's Pauldrons power is required for maximum damage.

Crossbow Shot - Clears out any remaining enemies that Multishot and Sentry don't finish. Hold this down while moving to maximize efficiently. Feel free to run past monsters toward your next destination, and they will follow you to their death.

SlotLegendary Items
Main-HandFlamespite: Multishot now fires flaming arrows that damage and Burn enemies.
Off-HandThe Hungerer: Crossbow Shot will now pierce through enemies and strike additional enemies behind.
HelmVision of the Lost: During Vengeance, each defeated enemy increases its remaining duration by 0.2 seconds, up to a maximum of 2.4 seconds.
ShoulderSkystriker's Pauldrons: Rain of Vengeance instead summons a flying shadow beast that continually drops bombs in an area.
ChestHeart of Vengeance: Vengeance cooldown reduced by 15%.
PantsHailfire: Multishot also launches 2 homing rockets, each dealing additional damage.

Gameplay

The only decision you ever make is where to drop Sentry and Rain of Vengeance. Drop them on Elites and Bosses, otherwise just save their charges for later.

  1. Activate Vengeance against large groups of enemies and Bosses.
  2. Drop Sentries if there is an Elite or Boss to kill. Remember that you can place them in various ways by holding down the skill and dropping them. You can throw them behind you to keep them alive, ahead of you to act as meat shields, or even around walls for surprise attacks!
  3. Release your Rain of Vengeance on the boss's spawn point 1 second before they appear. This allows the gargoyle time to drop the bombs to explode at the right time.
  4. Hold down Crossbow Shot while firing Multishot. Two fingers required for maximum damage!

Other Setups

  • If you don't have Skystriker's Pauldrons for Rain of Vengeance, you can pick up Daring Swing to increase your mobility at the cost of some damage. If the boss takes a very long time to kill, you can take Chakram with Slayer's Breeches for 20% additional damage for the group.
Boss Killing

Concept

The Boss Killing build is identical to the Group Farming build. We are the best boss killer in the game so this is the role we were born to do. We can utilize our range, ability to shoot while moving, and distracting Sentries to evade devastating attacks from challenging bosses.

Skills & Items

Vengeance - This buff helps give extra damage while fighting elites and bosses.

Sentry - Provides heavy damage which we can place tactically and forget. They are also extremely useful when you want to port somewhere as they provide cover fire to avoid interruption.

Multishot - How can we put this lightly... this skill mows down everything in Diablo Immortal. The funniest part is you can fire these while moving, while auto attacking, and while your Sentries are blasting. This is hands down one of the best skills in the game.

Rain of Vengeance - Yet another powerhouse skill we can drop on top of bosses while we use all of our other abilities. The Skystriker's Pauldrons power is required for maximum damage.

Crossbow Shot - Clears out any remaining enemies that Multishot and Sentry don't finish. Hold this down while moving to maximize efficiently. Feel free to run past monsters toward your next destination, and they will follow you to their death.

SlotLegendary Items
Main-HandFlamespite: Multishot now fires flaming arrows that damage and Burn enemies.
Off-HandThe Hungerer: Crossbow Shot will now pierce through enemies and strike additional enemies behind.
HelmVision of the Lost: During Vengeance, each defeated enemy increases its remaining duration by 0.2 seconds, up to maximum of 2.4 seconds.
ShoulderSkystriker's Pauldrons: Rain of Vengeance instead summons a flying shadow beast that continually drops bombs in an area.
ChestHeart of Vengeance: Vengeance cooldown reduced by 15%.
PantsHailfire: Multishot also launches 2 homing rockets, each dealing additional damage.

Gameplay

For maximum DPS, the rotation is the same as in group play shown here:

  1. Activate Vengeance at the start of the fight.
  2. Drop your Sentries away from each other around the Boss to increase their chances of surviving. Don't waste their cooldown during any immunity phases either!
  3. Release your Rain of Vengeance on the boss's spawn point 1 second before they appear. This allows the gargoyle time to drop the bombs to explode at the right time.
  4. Hold down Crossbow Shot while firing Multishot. Two fingers required for maximum damage!

The difference here is that some bosses are more challenging than others, and we can't always stand still and deal maximum DPS. When this happens we have a few ways of dealing with it:

  • The simplest and best way is to simply do what we normally do while moving. We can hold down Crossbow Shot, fire Multishots, lay Sentries while on the go. How could we possibly be stopped? The problem is we have no movement skill, and doing all of this requires you to move at reduced speed. If this is enough, we'll just slowly move out of harms way, but sometimes greater measures are required to stay alive.
  • In dire situations, we can use our Sentries as bait. That's definitely not their intention, and normally we'll do anything to keep them alive, but if it's them or us? We'll gladly let them die. You can use Sentries to distract bosses or their adds to potentially gain valuable time to recuperate your health or cooldowns. Feel free to use them as decoys or meat shields if it'll keep you above ground.

Other Setups

  • If you don't have Skystriker's Pauldrons for Rain of Vengeance, you can pick up Daring Swing to evade boss's attacks at the cost of some damage.
  • If the boss takes a very long time to kill and you want extra firepower, try Chakram with Slayer's Breeches for 20% additional damage for the group.
Challenge Rifts

Concept

The Challenge Rift build is identical to the Group Farming Build. It has tremendous AOE and unbeatable single target damage, the perfect combination for these rifts. There are some gameplay intricacies unique to this game mode that we need to master to be on top that we'll cover below.

Skills & Items

Vengeance - This buff helps give extra damage while fighting elites and bosses.

Sentry - Provides heavy damage which we can place tactically and forget. They are also extremely useful when you want to port somewhere as they provide cover fire to avoid interruption.

Multishot - How can we put this lightly... this skill mows down everything in Diablo Immortal. The funniest part is you can fire these while moving, while auto attacking, and while your Sentries are blasting. This is hands down one of the best skills in the game.

Rain of Vengeance - Yet another powerhouse skill we can drop on top of bosses while we use all of our other abilities. The Skystriker's Pauldrons power is required for maximum damage.

Crossbow Shot - Clears out any remaining enemies that Multishot and Sentry don't finish. Hold this down while moving to maximize efficiently. Feel free to run past monsters toward your next destination, and they will follow you to their death.

SlotLegendary Items
Main-HandFlamespite: Multishot now fires flaming arrows that damage and Burn enemies.
Off-HandThe Hungerer: Crossbow Shot will now pierce through enemies and strike additional enemies behind.
HelmVision of the Lost: During Vengeance, each defeated enemy increases its remaining duration by 0.2 seconds, up to a maximum of 2.4 seconds.
ShoulderSkystriker's Pauldrons: Rain of Vengeance instead summons a flying shadow beast that continually drops bombs in an area.
ChestHeart of Vengeance: Vengeance cooldown reduced by 15%.
PantsHailfire: Multishot also launches 2 homing rockets, each dealing additional damage.

Gameplay

Here we are again with the same rotation:

  1. Keep Vengeance up at all times.
  2. Drop your Sentries if there is an Elite or Boss in the pack.
  3. Release your Rain of Vengeance on the boss's spawn point 1 second before they appear. This allows the gargoyle time to drop the bombs to explode at the right time.
  4. Hold down Crossbow Shot while firing Multishot. Two fingers required for maximum damage!

Here are more hints to improve your odds in Challenge Rifts:

  • Not all of them are created equal. If you open a map with a lot of ranged monsters, it can be nearly impossible to survive. Just step outside and open another one for a new map and mob type.
  • Shooting while moving is critical. Use this tactic to circle around the map and gather a gigantic room of monsters. Take care to not die while doing this or the monsters will reset and all your work will vanish before your eyes. This is going to increase the value of your Multishots and Rains of Vengeance by a tremendous amount.
  • Positioning is everything. Once you have a huge group of monsters, drop your Sentries far behind you where you're backing up to keep them alive. Drop your Rain of Vengeance directly on top of you (yes, on top of you, not the monsters), because by the time the bombs actually detonate, you'll have moved backwards the monsters will be taking full damage from your attack. If instead you drop it directly on them, you either a) have to stand still (and probably die) or b) have to continue endlessly circling instead of dragging them to your Sentries. It makes a huge difference!

Other Setups

  • If you don't have Skystriker's Pauldrons for Rain of Vengeance, you can pick up Daring Swing to evade boss attacks at the cost of some damage.
  • If you're looking to add even more AOE, take Chakram with Slayer's Breeches for 20% additional damage. This is only useful is very hard levels where you can hit them multiple times.
  • If the monsters are catching you too often, drop the Flamespite inscription for Breath of Winter on Multishot to slow them down.
PvP

Concept

While the gameplay here varies based upon the situation, the setup we use is identical to the Solo Farming Build, except we take the frost Multishot instead of the fire one. This gives us mobility, ranged damage, and a tiny bit of crowd control. It's pretty simple here: we usually either 1 shot the enemy, or they crowd control and/or 1 shot us. Let's focus on making the former happen more often than not.

Skills & Items

Vengeance - This buff helps give extra damage while fighting elites and bosses.

Sentry - Provides heavy damage which we can place tactically and forget.

Multishot - This skill mows down everything in Diablo Immortal. The funniest part is you can fire these while moving, while auto attacking, and while your Sentries are blasting. This is hands down one of the best skills in the game.

Daring Swing - Helps with mobility some of the time if you can avoid running into things.

Crossbow Shot - Clears out any remaining enemies that Multishot and Sentry don't finish. Hold this down while moving to maximize efficiently. Feel free to run past monsters toward your next destination, and they will follow you to their death.

SlotLegendary Items
Main-HandBreath of Winter: Multishot now fires frost arrows that damage and Chill enemies.
Off-HandThe Hungerer: Crossbow Shot will now pierce through enemies and strike additional enemies behind.
HelmVision of the Lost: During Vengeance, each defeated enemy increases its remaining duration by 0.2 seconds, up to a maximum of 2.4 seconds.
ShoulderCowl of Absolute Punishment: Multishot damage increased by 10%.
ChestHeart of Vengeance: Vengeance cooldown reduced by 15%.
PantsHailfire: Multishot also launches 2 homing rockets, each dealing additional damage.

Gameplay

Demon Hunters have to balance surviving with sneaking in their damage. They are very squishy and susceptible to crowd control, so one stun could be the end. We use Sentries to protect ourselves from charging attackers, and pepper them down with max range Multishots. If done correctly, you can perform very well if your Offensive Rating is powered up!

  1. Activate Vengeance just before jumping into battle.
  2. Drop Sentries in corners and against walls where oncoming enemies are approaching. Force them to make the decision to either kill your Sentries and get blasted by Multishot, or attempt to charge through them to one shot you. Either choice should be bad for them, which is a win/win for us!
  3. Use Multishot often while at max range. It deals tremendous damage and can hit an entire lane of enemies. If you're out of Multishots and they're still coming for you, Daring Swing backwards until they're back up. It's not the bravest tactic, but we die in 1 hit and have minimal crowd control... so it's our only choice. If your teammates are winning a group fight and the enemies are retreating, you can be brave and Daring Swing forward into them and blast the Multishots that way. If they're hurt and running, they won't be able to survive.
  4. Hold down Crossbow Shot while moving for extra damage, but remember it makes you move slower. If they're getting too close, either run or swing away.
  5. Don't forget that all of your teammates are just there to be meat shields for you. Get behind someone who can distract and take the damage for you!

Other Setups

  • If you want to deal even more damage and don't care about Chilling enemies, change your rune on Multishot from Breath of Winter to Flamespite.
  • If you want to add crowd control to the build, drop Sentry for Knockback Shot.
  • Smoke Screen appears to be a skill designed for PvP, but it never seems to come in handy. Similar story with Escape, once they're that close to you, you're already dead even if you get the move off. Let's see how Diablo Immortal evolves and what PvP builds emerge for the Demon Hunter in the future.


Skills

You can choose 1 Primary Attack and 4 Skills to use at a time. Primary Attacks have no cooldown and fill your Ultimate bar when used. When the Ultimate bar is full, you can cast the Ultimate ability. Skills automatically gain ranks as you level up and can be switched around anytime out of combat. Special endgame items called Charms add additional skill ranks that enhance their power. There are also Legendary Items that modify a skill's power. Let's look at the Demon Hunter's skills in detail to understand how they work:

Class Consumable

Every class has its own consumable item that drops from turning in a Bestiary page as well as from Zone Event Bosses. The Demon Hunter has the Tracking Kit which increases movement speed for you and your nearby allies by 10% for 20 minutes.

Crossbow Shot (Primary Attack)

Unlocked: Level 1
Cooldown: None
Charms: 1% / 2% / 3% Damage
Type(s): None

Crossbow Shot

Description: Shoot an arrow for damage while moving at reduced speed.

Ultimate: Volley - Enhance Crossbow Shot for 12 seconds, increasing its damage per hit, launching volleys of arrows, and increasing your movement speed.

Best Use: This is the best primary attack for Demon Hunters as it can be fired while moving. It is used in every build in every game mode with The Hungerer which makes it pierce. Use the ultimate when Multishot is down and/or you need additional movement speed.

SlotLegendary Item
Main HandThe Hungerer - Crossbow Shot will now pierce through enemies and strike additional enemies behind.

Explosive Arrow (Primary Attack)

Unlocked: Level 34
Cooldown: None
Charms: 1% / 2% / 3% Damage
Type(s): None

Explosive Arrow

Description: Shoot an arrow that explodes on impact for damage to the target and 25% of the damage to all nearby enemies.

Ultimate: Bola Shot - Enhance Explosive Arrow for 12 seconds, replacing arrows with explosive bolas that deal more damage and knock away enemies.

Best Use: Compared to Crossbow Shot, this skill does more AOE damage at the cost of losing the ability to shoot while moving. This is not a trade we are willing to make, and therefore we never use this skill.

SlotLegendary Item
???Hellbinder - Explosive Shot now also causes enemies to Burn for damage over 4 seconds.

Daring Swing

Unlocked: Level 15
Cooldown: 10 Seconds
Charms: 1% / 2% / 3% Damage
Type(s): Dash

Daring Swing

Description: Use a rope to swing to a nearby location, dealing damage to enemies on the way while they cannot attack you. Maximum 2 charges.

Best Use: This is the best (and only) movement skill a Demon Hunter has. It's used in farming PvE builds and all PvP builds. It needs to be aimed precisely as any obstacle in your way will halt its movement.

SlotLegendary Item
???Boundless Ingenuity - Increases maximum charges on Daring Swing by 1.
???Chillwrath Mantle - Daring Swing now fires ice arrows, dealing damage and creating an icy path that inflicts damage and 40% Chill for 4 seconds.

Escape

Unlocked: Level 44
Cooldown: 8 Seconds
Charms: 1% / 2% / 3% Damage
Type(s): Control, Dash

Escape GIF Coming Soon : )

Description: Jab your blade forward to deal damage and inflict 60% reduced movement speed for 4 seconds, while tumbling backward to escape.

Best Use: Although the idea of this skill is cool, if someone gets within melee range you're probably already dead. You're better off taking other skills than this one.

SlotLegendary Item
NoneNone

Impale

Unlocked: Level 41
Cooldown: 0.5 Seconds
Charms: 1% / 2% / 3% Damage
Type(s): Channel, Damage

Impale GIF Coming Soon : )

Description: Rapidly throw knives in a direction, continually dealing damage to all enemies caught in the barrage. Using Impale slowly consumes its energy, which recovers while Impale is not in use.

Best Use: Although Impale looks cool and hits hard, we cannot use it simultaneously with any other skills, including our Primary. Therefore we never use it.

SlotLegendary Item
NoneNone

Knife Trap

Unlocked: Level 20
Cooldown: 12 Seconds
Charms: 1% / 2% / 3% Damage
Type(s): Damage

Knife Trap

Description: Place a Knife Trap that explodes when an enemy approaches, shooting knives that deal damage to all nearby enemies. Maximum 3 charges. You can have up to 3 traps at one time, but they cannot be placed to overlap each other. Placed traps take 1.4 seconds to arm and turn invisible.

Best Use: This skill does a lot of damage if timed properly. In the Alpha there wasn't a time where it outclassed other PvE skills, but that could change closer to release. In PvP you may think having traps everywhere is powerful, but it's been ineffective so far. We'll keep our eye on this skill to see if it evolves with Diablo Immortal.

SlotLegendary Item
???Inescapable Predator - Knife Trap becomes Frost Trap, dealing damage when detonated and inflicting 60% Chill for 4 seconds.
Plate of Lethal Intent - Knife Trap damage arming time reduced by 65%.
ChestHelltrapper Cage - Knife Trap damage increased by 10%.
LegsLegguards of the Inevitable Inferno - Knife Trap becomes Immolation Trap, Burning the ground and all nearby enemies when detonated, dealing damage over 6 seconds.
ShouldersBladewings - Knife Trap maximum number active increased by 2.

Knockback Shot

Unlocked: Level 1
Cooldown: 12 Seconds
Charms: 1% / 2% / 3% Damage
Type(s): Control

Knockback Shot

Description: Fire a bolt of shadowy energy that deals damage and knocks enemies away. Enemies knocked into obstacles will be Stunned for 3 seconds.

Best Use: You could consider taking this for PvP, but it's usually better to just fight at range and Daring Swing away if they get too close.

SlotLegendary Item
???Untempered Hatred - Knockback Shot now fires 5 mortars into the sky that bombard enemies within range, each dealing damage.
Petahm's Secret Arsenal - Knockback Shot becomes empowered with frost, dealing damage and leaving a frozen trail that inflicts damage over 4 seconds and inflicts 40% Chill.
Daye's Frightful Persona - Knockback Shot damage increased by 10%.

Multishot

Unlocked: Level 1
Cooldown: 9 Seconds
Charms: 1% / 2% / 3% Damage
Type(s): Damage

Multishot

Description: Fire a salvo of arrows, dealing damage to all enemies in a direction. Maximum 3 charges.

Best Use: A Demon Hunter's best skill by far. Used in every game mode. Can be fired simultaneously with your Primary Attack while moving.

SlotLegendary Item
LegsHailfire - Multishot also launches 2 homing rockets, each dealing additional damage.
Main HandBreath of Winter - Multishot now fires frost arrows that inflict damage and 40% Chill for 3 seconds.
Flamespite - Multishot now fires flaming arrows that damage and Burn enemies over 4 seconds.
ShouldersCowl of Absolute Punishment - Multishot damage increased by 10%.
Cowl of Focused Hatred - Multishot fires 4 additional arrows.

Rain of Vengeance

Unlocked: Level 3
Cooldown: 16 Seconds
Charms: 1% / 2% / 3% Damage
Type(s): Damage

Rain of Vengeance

Description: Fire a massive volley of arrows into the air that rain down for several seconds, dealing damage to all enemies in the area over 4 seconds.

Best Use: A devastating single target attack when paired with Skystriker's Pauldrons.

SlotLegendary Item
???Bombardment's Toll - Rain of Vengeance instead summons bomb-dropping flying shadow beasts, inflicting damage on enemies in an area and Stunning them for 0.4 seconds.
Dreadlands Requital - Rain of Vengeance damage increased by 10%.
ShouldersHailstone Shoulders - Rain of Vengeance becomes empowered with frost, inflicting damage and 40% Chill for 4 seconds.
Skystriker's Pauldrons - Rain of Vengeance instead summons a flying shadow beast that continually drops bombs dealing damage to all enemies in an area.

Sentry

Unlocked: Level 28
Cooldown: 18 Seconds
Charms: 1% / 2% / 3% Damage
Type(s): Damage

Sentry

Description: Summon a turret for 30 seconds that fires at nearby enemies dealing damage per shot. You may have up to 2 Sentries at one time. Maximum 2 charges.

Best Use: Sentries are amazing as they provide constant damage while you're using all of your other abilities. They hit very hard and are incredible for both single target damage, and cleaning up enemies as you're moving/porting away. They can also take aggro and serve as tanks for you, allowing you to get away. You can use them in all builds, including PvP.

SlotLegendary Item
???Chainbolter - Bloody chains now also connect your Sentry turrets, causing damage every 0.5 seconds to enemies touching them.
Frozen Guardian's Sight - Sentry becomes empowered with frost, inflicting damage and 40% Chill for 1 second.
Nightwarden's Eye - Sentry damage increased by 10%.
Vigilance - Sentry also launches a rocket every 2 attacks, dealing additional damage.
Watcher's Salvation - Sentry maximum number active increased by 1.
Ysil's Contained Destruction - Sentry now fires mortars that explode to damage all enemies in an area.

Smoke Screen

Unlocked: Level 38
Cooldown: 10.8 Seconds
Charms: 1% / 2% / 3% Damage
Type(s): Buff

Smoke Screen

Description: Create a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds. Concealed targets may not be attacked. Each ally will lose concealment when they attack.

Best Use: The best way to use Smoke Screen is to not use it. Sentries count as an attack which usually removes your concealment. Also the duration and the fact that AOE attacks hit you anyway make this not worth taking. The crit inscription is nice, but isn't worth losing an entire skill slot for.

SlotLegendary Item
???Darkness's Embrace - Smoke Screen now creates a thicker smoke that lasts 4 seconds and maintains concealment while those concealed are not attacking. Cooldown changed to 20 seconds.
Jayn's Silent Retribution - All your attacks will be Critical Hits for a few seconds after Smoke Screen's concealment ends.
Master Alchemist's Faulds - Smoke Screen instead throws a gas bomb at a location, continually damaging all nearby enemies.

Spinning Chakram

Unlocked: Level 47
Cooldown: 8 Seconds
Charms: 1% / 2% / 3% Damage
Type(s): Damage

Spinning Chakram

Description: Launch a Spinning Chakram that deals damage to all enemies in its path, and then deals higher damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds.

Best Use: This can be quite useful in group play for longer boss fights for the +20% damage from Slayer's Breeches.

SlotLegendary Item
Off-HandShredder Vane - Chakram now orbits your location, inflicting damage each time it strikes an enemy.
LegsSlayer's Breeches - Enemies hit by Chakram will suffer 4% additional damage if hit again by Chakram within a short time, stacking up to 5 times.
ShouldersShadowstalker's Spaulders - Spinning Chakram maximum charges increased by 1.

Strafe

Unlocked: Level 8
Cooldown: 0.5 Seconds
Charms: 1% / 2% / 3% Damage
Type(s): Channel, Damage

Strafe

Description: Spin rapidly while moving at 70% reduced speed, shooting and damaging in all directions per hit. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use.

Best Use: Strafe is a powerful skill, especially when loaded up with Legendary Inscriptions. The problem is we cannot use our Primary Attack while strafing, and for that reason we never use it.

SlotLegendary Item
???Blacktalon - Strafe now continually fires piercing bolts in a single direction, each inflicting damage. Strafe also no longer consumes energy, but instead has a 12 second cooldown.
Disarray - Strafe instead throws explosive grenades, each damaging all nearby enemies.
Turmoil - Strafe also launches homing rockets, each dealing damage to a nearby enemy.
Unrelenting Furor - Strafe duration increased by 35%.
ChestCuirass of the Death Watch - Strafe damage increased by 10%.

Vengeance

Unlocked: Level 50
Cooldown: 20 Seconds
Charms: 1% / 2% / 3% Damage
Type(s): Buff

Vengeance

Active: Transform into the physical embodiment of Vengeance for 6 seconds, causing every Primary Attack to launch 2 additional shots for additional damage.
Passive: Gain 3% increased movement speed for each nearby enemy, stacking up to 10 times.

Best Use: Vengeance is the most powerful (and only) self buff the Demon Hunter has. It's used in every build.

SlotLegendary Item
???Coff's Unrelenting Fury - During Vengeance, every 2 Primary attacks will cause you to launch 2 rockets that each deal damage to a nearby target.
ChestHeart of Vengeance - Vengeance cooldown reduced by 15%.
HelmVision of the Lost - Each defeated enemy increases its remaining duration by 0.2 seconds, up to a maximum increase of 2.4 seconds.

Stat Priorities

Attributes

Offense Rating and Defense Rating (ORDR) are the most important stats for all classes in Diablo Immortal. In order to maximize ORDR, prioritize the total amount of attributes on your gear. You gain 1 point of ORDR from every attribute point (Strength, Fortitude, Vitality, Willpower, Intelligence).

The Demon Hunter's main stat is Strength, giving +4 Damage per point. All other things equal, use gear with Strength to maximize the damage you deal. Fortitude is also important early on because it gives you Armor Penetration (and therefore Critical Hit Chance), but becomes less important later due to diminishing returns on how much Critical Hit Chance you can gain.

The Demon Hunter's worst stat is Intelligence because it only gives +1 ORDR. If possible, don't use it.

  1. Strength - +1 ORDR and +4 Damage.
  2. Fortitude - +1 ORDR, +6 Armor, and +6 Armor Penetration. Armor increases your chance to Block, which mitigates 20% of incoming damage. This is a nice defensive boost, especially when pushing Challenge Rifts or Helliquary bosses. Armor Penetration gives Critical Hit Chance, but it has diminishing returns at higher values.
  3. Vitality - +1 ORDR and +40 Life. It never hurts to have more life, especially for end game pushes and PvP. Vitality is the best stat after the damage-dealing ones.
  4. Willpower - +1 ORDR, +1 Potency, and +1 Resistance. Potency increases the duration of harmful effects on enemies, while Resistance lowers the duration of harmful effects on you from enemies. Maybe one day in Diablo Immortal these durations will play a larger role, but currently they don't seem to matter much and are never prioritized.
  5. Intelligence - +1 ORDR. Gives nothing extra and is therefore the worst stat.

Magic Affixes

Because the total amount of attributes is so important, we rarely prioritize magic affixes on gear. Still, several magic affixes can make a difference, including Critical Hit Chance, Critical Hit Damage, Damage to Players (for PvP), or All Damage Increased. For more information, check out our full Attribute and Magic Affix Guide!


Normal Gems

Secondary equipment slots allow you to use Normal Gems. Maximizing these slots can help boost your character's power, but should not be prioritized over the total amount of attributes.

Red: Tourmaline > Ruby. Since Tourmaline gives Damage, it is usually your most important normal gem.

Blue: Sapphire > Aquamarine. When you begin to hit diminishing returns with Critical Hit Chance from Armor Penetration, Aquamarine is better.

Yellow: Citrine OR Topaz. Both of these are bad, so use the highest level gem possible between the two.

Legendary Gems

Legendary Gems can be found as a reward after activating a Legendary Crest on an Elder Rift and killing the boss at the end. Many of them can also be crafted using Runes and Platinum at the Jeweler in Westmarch, which allows you to target one you have to rank it up. With the possibility of ranking up all the way to level 10, these gems increase in power each level and provide insane bonuses at high ranks. Some of these Gems give more powerful stat boosts and effects than others, but luckily there are many good options to choose from for Demon Hunters. If you want to read up more on how these work check out our Legendary Gems Guide.

PvE

When fighting against monsters the following Gems provide Demon Hunters with powerful effects and stat boosts that will help decimate large packs of enemies. Many of these Gems are Damage focused while some can help improve your survivability, taking a few of each will lead to a well-rounded character.

  1. Howler’s Call: +70 - 120% base attribute. Primary Attacks have a 30% chance to summon a charging spirit wolf that inflicts 100% damage to all enemies in its path. 10 second cooldown.
    • This Gem provides massive damage in front of your character and can wipe out an entire room of enemies if they’re grouped together. It's unbelievably powerful and you want this, big time.
  2. Seeping Bile: +70 - 120% base attribute. Attacks have a 5% chance to poison enemies, inflicting 25% + 303 damage every second for 3 seconds. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more than once every 6 seconds.
  3. Blessing of the Worthy: +70 - 120% base attribute. When you take damage, you have a 20% chance to unleash retribution on all nearby enemies, dealing damage equal to 10% of your maximum life. 15 second cooldown.
    • Although Demon Hunters aren’t supposed to be in melee range, when enemies get close and hit you, retaliating with a devastating attack that can wipe out an entire room is sometimes just what you need (and what feels good). As you power up you can just stand in the middle of monsters to get the full value of the gem. Did somebody say melee Demon Hunter?!
  4. Fervent Fang: +40 - 50% base attribute. Each attack you make against an enemy increases the damage it takes from your attacks by 0.75%, up to a maximum of 7.5% at 10 stacks.
    • This is one of the best single target Gems in the game and should always have a spot in any PvE build. As enemies get stronger and take longer to take down this Gem becomes even more valuable.
  5. Power & Command: +40 - 50% base attribute. Power and Command alternates states every 9 seconds. Power increases your Primary Attack damage by 7.5%. Command increases all other skill damage by 7.5%.
    • This gem is particularly good for Demon Hunters because we attack with our Primary and Skills simultaneously, so we’re always getting the bonus here one way or the other.
  6. Bloody Reach: +40 - 50% base attribute. Increases all damage you deal by 1.50% for every 2 yards between you and the enemy hit. Maximum increase of 6% at 8 yards.
    • All around a pretty solid gem for Demon Hunters as we attack at range.
  7. Lightning Core: +40 - 50% base attribute. Your attacks have a 10% chance to call chain lightning, inflicting 60% + 729 additional damage to all enemies near the target. This cannot occur more often than once every 15 seconds.
    • The chain lightning deals meaningful damage in high density, making it a powerful option.
  8. Berserker’s Eye: +20 - 25% base attribute. Increases all damage you deal by 5.00%, but increases all damage you take by 6%.
    • Overall a decent DPS boost, but taking more damage and the low base attribute boost make other gems a better choice.
  9. Seled’s Weakening: +20 - 25% base attribute. Gain 6.00% increased damage for 60 seconds after killing an Elite monster.
    • Not a bad Gem for starting out, but there are better options out there.
  10. Ca’arsen’s Invigoration: +20 - 25% base attribute. Increases the speed of your Primary Attack by 6.00%.
    • For any other class this gem would be pretty bad, but since Demon Hunter’s are always using their Primary, it’s usable.
  11. Chained Death: +20 - 25% base attribute. Increases damage done by your attacks by 1.50% per target hit, up to a maximum of 4.5% with 3 targets.
    • Decent synergy with Multishot, but not the best gem out there.

These Gems should be replaced as soon as you get something from the list above: Bloody Reach, Ca'arsen's Invigoration, Cutthroat’s Grin, Lo’s Focused Gaze, Mocking Laughter, Nightmare Wreath, Pain of Subjugation, Respite Stone, The Hungerer, Trickshot Gem, Unity Crystal, Zod Stone.

PvP

The following Gems are amazing for PvP content. All of these gems are similar in that they provide a massive defensive boost for your character. Using the PvE list above, drop your least powerful Legendary Gems to pick up 2-3 of these when going into PvP.

  1. Phoenix Ashes: +70 - 120% base attribute. Prevents fatal damage, and then grants a shield for 6 seconds that absorbs 100% of your life in damage. When the shield expires, heal for 0% of the remaining value. 300 second cooldown.
    • This Gem is currently bugged and barely provides any kind of a shield, but once it’s fixed it'll likely be the best PvP Gem in the game.
  2. Chip of Stoned Flesh: +70 - 120% base attribute. Your attacks have a 5% chance to petrify your target, Stunning them for 1 second. Cannot affect the same target more than once every 20 seconds.
    • Petrifying a target at the right moment can save your life, and the massive stat boost it provides makes it even stronger. This is currently not working as intended in PvP.
  3. Frozen Heart: +70 - 120% base attribute. Reduces all damage you take from enemies further than 3 yards away by 10%.
    • The damage reduction and base attribute boosts from this Gem make it fantastic for PvP.
  4. Battleguard: +40 - 50% base attribute. Reduces all damage you take from enemies within 3 yards of you by 6.00%.
    • Not as good as Frozen Heart because the stats across the board are lower and if someone gets in melee range of you, you’re probably dead anyway. Still can’t argue with damage reduction in PvP.
  5. The Black Rose: +20 - 25% base attribute. Each time you are attacked, you have a 10% chance to summon vines that Immobilize the attack for 1.5 seconds. Each enemy cannot be affected by this more than once every 12 seconds.
    • Although this isn’t the greatest Gem in the game, the root can save your life if you need to escape a dangerous situation. When ranked up the immobilized duration increases as well, reaching a punishing 4.5 seconds at Rank 10.


Paragon Points

For Paragon Points we always prioritize Damage wherever possible. You can choose one of two routes based on if you are prioritizing PvE or PvP.

  1. Levels 1-74: Vanquisher Tree.
    • Bottom Route: 5 pts Damage -> 1 pt Zeal -> 25 pts Damage -> 1 pt Wrath -> 25 pts Armor Penetration.
    • Top Route: 10 pts Potency -> 1 pt Judgment -> 5 pts Deeper Pockets -> 1 pts Heart of Wrath.
  2. Levels 75-111: Treasure Hunter Tree.
    • Middle Route: 5 pts Armor -> 1 pt Swift Learner -> 15 pts Damage -> 1 pt Greed -> 15 pts Armor Penetration.
  3. Levels 112-116: Gladiator Tree.
    • 5 pts Armor Penetration.
  4. PvE Route Levels 117-174: Survivor Tree.
    • 5 pts Life -> 1 pt Unyielding -> 10 pts Armor -> 1 pt Escape Artist -> 15 pts Life -> 1 pt Stalwart -> 25 pts Damage.
  5. PvP Route Levels 117-174: Gladiator Tree.
    • 1 pt Uncontrollable -> 10 pts Life -> 1 pt Rapid Recovery -> 10 pts Armor -> 10 pts Life -> 1 pt Cheat Death -> 25 pts Damage.
  6. Levels 175-221: Soldier Tree.
    • 1 pt Hold Formation -> 10 pts Armor -> 15 pts Damage -> 1 pt Battle Morale -> 20 pts Armor Penetration.
  7. Levels 222+: From here you can put points into any nodes you wish.

Video Guide

Coming Soon.


Summary

  • The Demon Hunter has the highest single target DPS in the game and thrives when fighting at range.
  • Although they are slower than the other classes, they can DPS while moving incredibly well.
  • Multishot is one of, if not the best AoE skill in the game.
  • In PvP, they unleash massive damage... as long as we're behind the safety of our precious tanks!
  • Demon Hunters are the ones who knock.

Town Is Lava!


Credits

Written by Raxxanterax
Reviewed by Dredscythe, Facefoot, Wudijo