Attributes Explained

Overview

One of the most important goals within Diablo Immortal, or any ARPG for that matter, is to become strong enough to take down every enemy in your path. However, the in-game tooltips in Diablo Immortal do not explicitly state how damage is calculated, how the mechanics work and how it all comes together in the end.

In this guide we explain damage calculations and multipliers while answering commonly asked questions like:

  • How does the Combat Rating define damage of my abilities?
  • What is the difference between additive and multiplicative damage?
  • Which attributes are the most valuable? How do I know which item is better?

All these questions, and many more, will be answered here. Stay awhile and learn!

Disclaimer: Note that the game is in Beta. We do not know the in-depth mechanics and calculations yet. All information is subject to change and will be updated before the official release!


Attributes

There are 5 Primary Attributes in the game: Intelligence, Strength, Fortitude, Vitality and Willpower. All of them provide 1 Combat Rating for each point you have, so any attributes gained will always make you stronger. They are not equally valued though since individual classes gain additional bonuses.

Attributes Screen


#1 Intelligence - Provides +0.3 increased Damage to Wizard and Necromancer. Nothing beats hitting harder, especially in a game without hardcore mode. This is the best stat Spellcasters can have and the worst stat for any non-Spellcaster.

#2 Strength - Provides +0.3 increased Damage to Barbarian, Crusader, Demon Hunter and Monk. Same logic as Intelligence: Damage beats everything! This is the best stat non-Spellcasters can have and the worst stat for any Spellcaster.

#3 Fortitude - Provides +0.1 Armor and +0.1 Armor Penetration. Armor increases your toughness by reducing the damage you take from enemies. Armor Penetration increases your Critical Hit Damage.

#4 Vitality - Provides +3 Life. No one likes to die, so picking up Vitality isn't a bad choice at all. Having a high health pool can be vital for PvP.

#5 Willpower - Provides +0.1 Potency and +0.1 Resistance. These increase the duration of harmful effects you deal to enemies, and decrease the duration of harmful effects enemies deal to you. There is value for some skills here, especially in PvP, but some classes don't benefit from this at all. Willpower is the least desirable stat behind Intelligence (for non-spellcasters) or Strength (for spellcasters).

Dexterity does not exist in Diablo Immortal, Demon Hunter and Monk get increased damage from Strength.


Secondary Attributes

Secondary Attributes Screen

Secondary Attributes are a direct result of your Primary Attributes and provide additional benefits. These attributes cannot roll on equipment and do not have any other source than Primary Attribute.

Combat Rating (Best Attribute in the Game!)

Whenever you attack in Diablo Immortal your Combat Rating is compared to the Monster's Combat Ratingating. If your Combat Rating is higher you deal additional damage, if it is lower you deal less damage. Your Damage can be reduced or increased by up to 99%. This effect is reduced to 10% in Player vs Player. Combat Rating is the most important attributes in the entire game! If your Combat Rating is too low you simply don't deal any damage or take insane damage.

Combat Rating limits what content you can clear (Game Difficulty, Challenge Rift, Path of Blood, Helliquary, etc.) and you need to reach certain minimum values for each or else your damage will be scaled down too much. In cases where you are already above the OR requirement, the additional damage scaling is useful, but caps out at double damage when you are super over geared.

Here are common sources to gain more Combat Rating:

  • Primary Attributes on Items (Intelligence, Strength, Fortitude, Vitality and Willpower)
  • Item upgrades
  • Helliquary upgrades and Helliquary Trophies from Helliquary Bosses

Here is a full list of the recommended Combat Rating of certain activities in the game like Challenge Rifts and Game Difficulties.

Combat Rating difference vs Monsters on the highest clear by MisterK

Each difficulty required has a certain recommended rating:

DifficultyRecommended RatingEqual to Challenge Rift Level
Normal--
Hell I39010
Hell II1,19026
Hell III2,15041
Hell IV3,27057

Armor

  • Armor reduces all damage taken and increases your Block Chance. This scales up with your character level (NOT your Paragon)
  • Every character can block any attack in the game (even characters that don't wear shields like the Wizard)
  • You can reach around 60% Block Chance at very high Armor values
  • Blocked attacks deal 50% less damage
  • Against Players your Block Chance is always 20%

Armor Penetration

  • Ignores some enemy Armor and increases your Critical Hit Damage
  • Just like ORDR your Armor Penetration is compared to the enemy's Armor
  • Critical hits deal double damage
  • Against Players your Critical Hit Chance is always 10%

Resistance

  • Compares against enemy Potency to modify the duration of all harmful effects on you
  • The higher your Resistance compared to enemy Potency the less duration effects like Jailer have on you

Potency

  • Compares against enemy Resistance to modify the duration of all harmful effects
  • The higher your Potency compared to enemy Resistance the longer duration of our stuns, chills and slows etc. will be
  • Increases duration of harmful effects by up to 99%
  • In Player vs Player all durations are reduced by 50%

Additional Attributes

Additional Attributes are the Magic properties on your gear that provide more positive and often unique benefits.

Accuracy Rating

  • Compares against enemy Evasion Rating, increasing the chance you will hit the enemy
  • Rolls on Main-Hands, Helms and Shoulders

Evasion Rating

  • Compares against enemy Accuracy Rating, increasing the chance you avoid enemy attacks
  • This Attribute did not exist in Beta

Critical Hit Chance (CHC)

  • Increases chance for your attacks to be critical hits, which deal double damage, further increased by your Critical Hit Damage

Critical Hit Damage (CHD)

  • Increases damage done by critical hits beyond double damage
    • Example:
      This 9% roll gives our Critical Hits double damage + 9%, making them hit for 209% instead of 200%.
      If our Critical Hit Chance is 33%, here's the impact of the 9% roll:
      No roll: .67 * 1.00 + .33 * 2.00 = 1.33x more damage
      One 9% roll: .67 * 1.00 + .33 * 2.09 = 1.36x more damage
      So the effective benefit 9% CHD gives us is 1.36 / 1.33 - 1 = 2.3% more damage

Critical Hit Resistance

  • Reduces the chance for enemy attack to be critical hits
  • This Attribute did not exist in Beta

Attack Speed

  • Increases the speed of your skills and Primary Attacks
  • Does affect Channeling Skills like Whirlwind
  • We don't know anything about possible Attack Speed Breakpoints yet

Cooldown Reduction

  • Reduces the cooldown of all skills, causing them to recharge faster
  • Stacks additively with each other

Movement Speed

  • Increases your Movement Speed
  • Stacks additively
  • There is no known Movement Speed cap yet

Block Chance

  • Increases the chance to block all damage from an enemy attack
  • Critical hits can not be blocked

Armor Piercing

  • Increases the chance to completely ignore enemy Armor
  • This Attribute did not exist in Beta

Life Drain

  • Drains Life equal to the percentage of all damage you deal
  • This Attribute did not exist in Beta, but it most likely works like Life Steal. This seems to be well balanced in the game as the Offense and Defense Rating scaling prevents insane Life Drain values in harder endgame content

Cheat Death

  • Grants a chance to avoid death when killed, and be reduced to 1 Life instead
  • Essentially a Cheat Death with no immunity phase. Damage over time effects like Burn will still kill you on the next damage tick
  • When it procs in-game the message "Last Stand" appears next to your character. Here is a proc example

Life Regeneration

  • Recover a percentage of maximum Life every 5 seconds while not in combat
  • You have to be out of combat for around 3 seconds for the effect to kick in

Damage Increase

  • Damage bonus given by Faction feature. Increasing damage dealt to players during the Cycle of Strife
  • The different Factions and their bonuses are: Adventurer 0%, Shadows up to 32% at Whisperer IV, and The Immortals up to X% at Crown Rank X.

Defense Increase

  • Damage bonus given by Faction feature. Reduces damage taken from players during the Cycle of Strife
  • The different Factions and their bonuses are: Adventurer 0%, Shadows up to 32% at Whisperer IV, and The Immortals up to X% at Crown Rank X.

Magic Find

  • Increases the chance for monsters to drop higher-quality items
  • Seems to work similar to the Diablo 2 Magic Find system: Increases the quality, not the quantity, of items found
  • Does not seem to work for Set items in Dungeons
  • You can get Magic Find from: Monk's Consumable Monk - Incense Candle, Rank 5 Legendary Gems and a significant temporary buff for 4 hours from the Immortal Crown. When the cycle turns after the Rite of Exile and new Immortals are crowned, all the top Dark House members gain a 50% Magic Find buff. The Top Darkhouse Leader as new Immortal also gains a staggering 100% buff Magic Find buff that stack with the 50% Magic Find buff additively.


Other Attributes

Beneficiary effect duration

  • Increase the duration of positive effect like Sprint, Undying Rage, Draw and Quarter etc.
  • Stacks additively with each other
  • Extremely useful when combined with certain awakening powers to keep up beneficiary effects permanently

Summary

  • Primary Attributes grant different bonuses depending on whether you're a spellcaster or not.
  • Combat Rating is the most important attributes in the game for everyone. Without them, you deal no damage and get one-shotted!
  • While "Cheat Death" might sound attractive... it currently isn't, as you can die 1 frame after proccing.
  • Many attributes like Armor Penetration are significantly reduced in PvP to balance the game.
  • Attack Speed breakpoints may be important in Immortal, but we have not been able to properly test them yet.

I hope the overview gives you a first glance of mechanics in Diablo Immortal. We’ll go into more detail after launch. Stay tuned!


Credits

Written by Rob
Reviewed by Raxxanterax, Wudijo


Changelog

Apr 26th 2022
Guide Published