Battlegrounds

Getting Started

Battlegrounds are 8 vs 8 timed PvP (Player versus Player) events available every day for 2 hours at 8:00 AM, 12:00 PM, 6:00 PM and 10:00 PM server time in the top right corner of Westmarch. Players must be at least level 55 to participate and can queue up by talking to the Battleground Captain. There is a match making rating (MMR) system that places you on a team based on your games played and win rate. You cannot form a party before queuing up!

Battlegrounds Queue up screen

Players are distributed into 2 teams: Attackers and Defenders. You can queue for either faction or choose to be randomly assigned. There is an MMR system to match player with similar gear and Paragon level. Once in the Battleground players have 60 seconds before they can move out of the base to plan a strategy and check the Scoreboard for the ally and enemy roster. Furthermore, you can party up with up to 4 people and use the class consumable buffs.


Battleground Map

Battleground Map

Battlegrounds are played on a map with choke points and 3 different Objectives to complete. The Defenders start on the bottom left, while the Attackers start on the top right on the map above. Every player, no matter which team they are on, plays from bottom left to top right on their screens in-game. This makes the battle fair for both teams, removing any advantages caused by the isometric view.
Each team has fixed spawning points where they heal a percentage of their maximum Life every second, but are not invincible to damage.


Mechanics

Some attributes are reduced in PvP to lower damage output and prevent instant kills or permanent stun-locks. Here is what we know so far:

  • Your Combat Rating are scaled down to 10% of their original value.
  • Block Chance is reduced to 20%.
  • Critical Hit Chance is a flat 10% against players.
  • Harmful effect durations, like freeze and stun, are reduced by 50% on players.
  • Players with high Combat Rating can kill opponents with far less Combat Rating rather quickly.

Check our post on Attribute Mechanics for more in-depth information.

More Facts

  • Enemies are shown as red dots on the mini-map.
  • Allies are shown as blue dots on the mini-map.
  • There is no way to teleport back to your base. Defenders can have trouble retreating to objectives if Attackers sneak past.
  • Health Potions are replaced with a 20-second cooldown Bandage. You must remain still for 5 seconds to be healed for about 75% of your life.
  • Immortal Crown buffs can be used.
  • You benefit from all Faction bonuses.
  • Legendary Gems are an important piece to succeed. Check out the individual class guides for more information!
  • Players do not count as Elites, so increased damage to Elites doesn't work.
Enemies and Allies on the in-game Mini-map

Objectives

Attackers must complete 3 consecutive objectives to win the Battleground. Each objective has its own time limit. Defenders win if they prevent any of the objectives from being completed within the time limit or kill 55 Attackers.

Step 1 - Sacred Guardians

  • Time limit: 7 minutes
  • A Sacred Guardian spawns in 3 different lanes in the first area next to the Attacker’s base.
  • Sacred Guardians move and attack when engaged by Attackers, but deal insignificant damage.
  • Attackers need to kill all 3 Sacred Guardians to complete this objective.
  • The blue arrow indicates the Defender spawn location
  • The red arrow indicates the Attacker spawn location
Sacred Guardians

Attacker Strategy

Sacred Guardians are much closer to the Attacker's base, giving you the advantage. Rush to a guardian and start doing damage before Defenders can arrive. Tankier classes like Barbarians and Crusaders can push back Defenders, while ranged classes like Wizards and Demon Hunters can deal damage to Sacred Guardians. Focus damage from multiple players to destroy them in about 20 seconds. Retreat to your base to heal if needed. Don't feed Defenders kills, they win if they get 55.
Once the Defenders arrive, they are the priority kill targets! If you just mindlessly DPS the Sacred Guardians, you're going to get killed and potentially farmed at your starting base.

Defender Strategy

Use the portal outside the Defender's base to teleport to the Sacred Guardian area. Rush to the Guardians being attacked. Be careful not to run straight into spells being pre-casted.
As you're approaching the 3 Sacred Guardians, take note on the mini map on how the Attackers have chosen to spread out. Keep in mind: Charging into a full team alone is suicide, but overrunning a few stragglers is usually guaranteed victory and allows you to flank the other Sacred Guardians.

Step 2 - Zealous Idols

  • Time limit: 7 minutes
  • There is a Zealous Idol located on each side of the middle Battleground area.
  • The Attacker's spawn point changes to the room right before the Idols.
  • Attacker's need to escort the Zealous Idols to the other side of the area. They move faster when more Attackers are in range. If there are more Defenders than Attackers nearby, the Idols will move back slowly to their starting positions. Only 1 Zealous Idol needs to reach the end to complete this objective.
  • The blue arrow indicates the Defender spawn location
  • The Defenders can also enter the objective area through the blue portal
  • The red arrow indicates the Attacker spawn location
Zealous Idols Destination

Attacker Strategy

Kill Defenders in your way, but don't forget to go back to the Zealous Idols to advance them. Staying near the Idols is more helpful than rushing ahead for kills. Defenders can portal to the middle bridge, so watch out for flanks. If you die, consider switching your focus to the other Idol. Sometimes they can be snuck through while Defenders aren't looking. You can guard their teleport zone to sometimes instantly kill them, forcing them to take the long route to defend the Zealous Idols and buying you valuable time!

Defender Strategy

Group up with your team before engaging. The portal outside the Defender's base teleports you to the center bridge. Allow tank characters to enter the portal first if Attackers are camping the other side. You can also ignore the portal and run the entire way. Area of Effect spells with duration, like Twisters, can prevent Attackers from progressing when cast on Zealous Idols. You can camp the Attacker's spawn point, making it difficult for them to recover. Pay attention to both Idols, so they don't get snuck through.

Step 3 - Ancient Heart

  • Time limit: 6 minutes
  • This is the final objective. Attackers need to destroy the Ancient Heart to win the game!
  • The Attacker's spawn point changes to the room right before the area.
  • It takes a full 8-Player group of Attackers around 30 seconds to kill the Ancient Heart if uninterrupted.
  • The blue arrow indicates the Defender spawn location
  • The red arrow indicates the Attacker spawn location
Ancient Heart

Attacker Strategy

Immediately after a Zealous Idol reaches its destination in the previous objective, rush the Ancient Heart. Defenders still in the previous area won't be able to catch up for a while, exposing the heart to damage. Group up with your team before engaging after the first rush. Push Defenders back with tank characters to allow damage dealers to hit the Ancient Heart.

Defender Strategy

Get to the Ancient Heart immediately. It's best to defend the area just to the right of the heart. Crossing a bridge can expose the heart to flanks. Hold your ground, this is the last line of defense!


Tips & Tricks

Here are a few Tricks to help you in your PvP adventures:

  • Play in Groups
    In groups you gain awesome synergies with damage and toughness buffs.
  • Fight from Bottom to the Top
    Always try to position yourself around the 6 o'clock position of your enemy. With the game's bird perspective view, you will gain a vision and range advantage!
  • Use Movement Skills
    Pick at least 1 movement speed ability (Furious Charge, Mystic Strike, Draw and Quarter) to engage and chase enemies, dodge incoming attacks or escape to heal.
  • Join Voice with Your Group 
    Communicate, sync your attacks, and focus on objectives or particular enemies together.
  • Follow the PvP Build Guides
    Check the PvP focused variants in all our Class Guides.
  • Understand Your Role in the Battle
    Know the strengths and weaknesses of your class and play your role accordingly in battle!! For example, If you are a ranged damage dealer, don't rush into the middle of a fight!
  • Be Aware of Your Opponent's Abilities & Cooldowns
    Before the battle starts, familiarize yourself with the enemy team roster. Check their classes, paragon and skill level.
  • Use the Minimap
    Check the top right minimap for team members, enemies and objectives. Take advantage of choke points and Healing Wells.
  • Focus on Your Objectives
    Kill xx enemies, push/defend the Zealous Idol statues, destroy/protect the Ancient Heart. Always stay focused on your objective if you want to win!

Scoreboard

You can check the scoreboard by clicking on the 3 vertical bar graph icon that also pops up after the battle ends. Here you can see the following stats of every participant:

  1. Player Kills
  2. Deaths
  3. Assists
  4. An overall Score
  5. A MVP-Rating

During the BETA players got more points the more they contributed to the team's completion of the objectives. The more points a player obtains, the higher his or her Leaderboard rank will be.

Scoreboard at the end of a Battleground

Leaderboards

There are in-game Leaderboards for every class in Diablo Immortal. These show:

  1. Standing
  2. Player Name
  3. Score
  4. Bracket
  5. Win Rate
  6. Gear
Battleground Leaderboards

Rewards

General

Next to all the fun of fighting against other players, you get additional rewards for participating (in the BETA you got the same reward for winning and losing):

  • 20 Battle Points for your Battle Pass - up to 2400 per week amongst other activities

After completing 3 Battlegrounds, you unlock a new one time reward per day:

On top of these instant rewards, you also get more participation activity points for the Faction Badges.

Seasonal Rewards

Next to the General Rewards, you can also get Seasonal rewards. A Season ends when the Immortals lose the Rite of Exile vs the Shadows. Additional Rewards are unlocked for each new bracket a Player reaches:

Bracket Awards
Season Awards



There are a total of 16 brackets, all with different Rewards and Banners:

All Bracket Rewards

BracketRequired RatingBracket AwardSeason Award
Bronze I05x Asprint Keys
1x Glowing Shard
No Rewards
Bronze II200 5x Asprint Keys
1x Glowing Shard
20x Reforge Stone
Bronze III400 5x Asprint Keys
1x Glowing Shard
20x Reforge Stone
Bronze VI600 5x Asprint Keys
1x Glowing Shard
20x Reforge Stone
Bronze V800 5x Asprint Keys
1x Glowing Shard
20x Reforge Stone
Silver I1000 6x Asprint Keys
1x Glowing Shard
25x Reforge Stone
Silver II1200 6x Asprint Keys
1x Glowing Shard
25x Reforge Stone
Silver III1400 6x Asprint Keys
1x Glowing Shard
25x Reforge Stone
Silver IV1600 6x Asprint Keys
1x Glowing Shard
25x Reforge Stone
Silver V1800 6x Asprint Keys
1x Glowing Shard
25x Reforge Stone
Gold I2000 7x Asprint Keys
1x Glowing Shard
30x Reforge Stone
Gold II2200 7x Asprint Keys
1x Glowing Shard
30x Reforge Stone
Gold III2400 7x Asprint Keys
1x Glowing Shard
30x Reforge Stone
Gold IV2600 7x Asprint Keys
1x Glowing Shard
30x Reforge Stone
Gold V2800 7x Asprint Keys
1x Glowing Shard
30x Reforge Stone
LegendRating: 3000
Server Rank 301-50*
10x Asprint Keys
1x Glowing Shard
40x Reforge Stone
LegendRating: 3000
Server Rank 11-300*
10x Asprint Keys
1x Glowing Shard
88x Reforge Stone
LegendRating: 3000
Server Rank 1001-10*
10x Asprint Keys
1x Glowing Shard
84x Reforge Stone
LegendRating: 3000
Server Rank 101-1000*
10x Asprint Keys
1x Glowing Shard
82x Reforge Stone
LegendRating: 3000
Server Rank 4-100*
10x Asprint Keys
1x Glowing Shard
86x Reforge Stone
LegendRating: 3000
Server Rank 3
10x Asprint Keys
1x Glowing Shard
92x Reforge Stone
LegendRating: 3000
Server Rank 2
10x Asprint Keys
1x Glowing Shard
95x Reforge Stone
LegendRating: 3000
Server Rank 1
10x Asprint Keys
1x Glowing Shard
100x Reforge Stone

*These Bracket Awards were bugged in the BETA.

Gold PvP Rank & Stats



There were almost no coordinated Player vs Player flights during the BETA. People mostly just brawled without much communication or team play. With the launch of Diablo Immortal, this will change and sophisticated strategies and team tactics will emerge! We will keep you updated here. Stay tuned!


Credits

Written by Rob
Contributions by Dredscythe
Reviewed by Lexyu, Raxxanterax


Changelog

Apr 26th 2022
Updated for Release