Table of Contents
Challenge Rifts in Diablo Immortal are unlocked once you reach Westmarch and are accessed from an obelisk in Palace Courtyard. The campaign gives you a tutorial on Challenge Rift basics early on. These are not to be confused with Challenge Rifts in Diablo 3, where you use a premade character with set items and skills. Instead, you clear levels with increasing difficulty similar to Greater Rifts. Pushing up levels is fun and challenging, with valuable rewards making it worthwhile. Leaderboards rank the top clears and determine reward payouts, adding a competitive feature to the game. The Multiplayer Leaderboard is the most rewarding, so gather your friends!
- There are a total of 100 levels, each with increasing Monster Offense Rating and Defense Rating (ORDR). The difficulty of each level largely depends on the player's own ratings compared with the monster's ratings. Each level has fixed monster ratings, unlike Elder Rifts that have no difficulty setting and scale with your stats.
- They can be done solo or in a group with up to 4 players.
- Each run has a random zone type, layout and enemy type.
- A progress bar is filled by killing enemies or picking up progress globes that drop from elite monsters. When the progress bar is full, all remaining enemies disappear and a random Rift Guardian spawns. The entire run must be finished in 10 minutes for a successful clear.
- Leaderboards display the top Solo and Multiplayer clears. Inspect the competition to see their builds and get an idea of what you're up against.
- The first player on the server to complete every level increment of 10 (20, 30, 40, etc.) is displayed for everyone to see. They also receive additional honor for the clear.
- Do not use Challenge Rifts to level or gain paragon, as they offer no experience.
Monster Offense and Defense Ratings (ORDR)
Testing done by Rob in the 2nd Alpha
|Challenge Rift Level||Monster Rating||ORDR Change Per Level|
|1 - 20||0 - 570||30|
|21 - 39||615 - 1425||45|
|40 - 59||1475 - 2525||55|
|60 - 79||2585 - 3725||60|
|80 - 100||3845 - 6245||120|
Pylons appear when pre-determined progress points are reached. The progress points are chosen randomly at the beginning of the run, and can't been seen. Once you have enough progress, a random pylon will spawn at the next available spawn point you reveal. Memorize the spawn points and make sure you uncover them for potential pylons. They give powerful buffs that can dramatically change the outcome of a run.
- Conduit - Periodically release lightning strikes from your body, dealing high damage to a limited number of enemies at a time. This is useful for finishing hard to kill elites. Gather a group of elites for more progression. Kill trash mobs before activating the pylon to ensure lightning strikes elites.
- Frenzied - Critical Hit Chance greatly increased. Best used at the Rift Guardian, but also good if you have a big group of enemies.
- Empowered - Cooldowns reduced and Attack Speed increased. Best used at the Rift Guardian, but also good if you have a big group of enemies.
- Fleeting - Movement Speed increased. Somewhat useful in getting around quickly, but not needed if dragging enemies.
- Alchemical - Attacks freeze enemies. This isn't always a useful buff. It can help prevent enemies from attacking you, but also makes it harder to drag them.
Every level you complete for the first time rewards crafting materials, runes and honor. First completion rewards are granted whether you clear solo or in a group. Complete any easy levels you can do in under 3 minutes for quick equipment upgrades. Don't waste time trying to clear difficult levels early on, you can always come back when you have more power. Additional crafting materials can be claimed from the Daily Challenge Rewards (click the tiny button in the top right of the Challenge Rifts interface), based on your highest level completed on the previous day. Legendary Crests and Gem rewards can be gained from placements on the leaderboards.
Offense Rating and Defense Rating
Opening and leaving Challenge Rifts until desired conditions are met is commonly referred to as "Fishing". You shouldn't need to start fishing until the Monster Offense Rating and Defense Rating (ORDR) is around 100 higher than your own. Fishing for the perfect conditions can take a long time, so only attempt it right before a leaderboard reset. Here are some conditions that can be fished for:
- Zones - Avoid cave zones due to limited space to fight and drag enemies. Both the zone type and layout is random, so look for ideal spaces.
- Monsters - The ideal monster type depends on a player's build, so try them out to get a sense of what you have an easier time completing. Fish for a monster type that is dense, is easy to kill and gives good progression. Some ranged enemies, like dart-shooting fetishes, become too difficult to survive against and need to be avoided.
- Elite Affixes - Some of these elite powers become too difficult for certain builds to handle. Waller affix should be avoided by builds with limited mobility. Jailer affix should be avoided by builds that can't break out of it. Understanding your build's weaknesses is important. You can also attempt to run past and skip an elite with bad affixes.
- Rift Guardians - The time required to kill each boss can vary. Many builds have trouble with Rift Guardians that spawn too many additional enemies. You won't know which Rift Guardian will appear until you fill the progress bar, making this harder to fish for. Rift Guardians at high levels can take multiple minutes to kill, so make sure your build has good enough single target damage.
- Pylons - Certain pylons may need to appear at a specific time. A conduit pylon can quickly kill elites and fill the progression bar. Conduit is so overpowered that it's required for your highest clear. Make sure you gather elites and kill trash mobs before activating Conduit for max efficiency. A frenzy or empowered pylon can be saved for the Rift Guardian to drastically shorten the time to kill it.
Bosses can take multiple minutes to kill at high levels. You need enough single target damage to kill them in time. Primary attacks are important for dealing additional damage while your other skills are on cooldown, so choose them wisely. Fervent Fang is one of the best Legendary Gems for single target damage. Check our Bosses guide for more details!
Class Specific Builds
Use a build for Challenge Rifts that specializes in clearing groups of enemies and killing Rift Guardians. Check our build sections in the individual class guides for more details!
- Challenge Rifts offer essential crafting rewards making them worth doing. Multiplayer leaderboards reward some of the most valuable items in the game (especially if you're a free-to-play player).
- A high difficulty climb to the top makes them an exciting challenge, but don't waste time pushing early on.
- Optimize your Offense Rating and Defense Rating, legendary powers, gems, skills, and fishing to climb higher.
- Have fun playing! While being on the leaderboards gives notoriety, it's ultra competitive. It's almost impossible to beat other players with higher Offense Rating and Defense Rating.
More Info soon to come as Diablo Immortal development continues. Stay tuned!
Written by Lexyu
Contributions by Rob
Reviewed by Raxxanterax, Wudijo