Demon Hunter


General

The popular Demon Hunter class from Diablo 3 makes its entry into Diablo: Immortal with a similar fast and devastating toolkit. They can dish out high damage to hordes of enemies while moving around the battlefield and staying at a safe distance, making them great for farming and leveling alike. This article provides a full overview of the Demon Hunter's skills and stats.


Skills

Note that the game is in Alpha. All information is subject to change and will be updated before release. Also, we probably haven't found all legendaries in the game during this time.

You can choose 1 Primary Attack and 4 skills to use at a time. Primary Attacks have no cooldown and generate resource to cast it's Ultimate ability. Skills automatically gain ranks as you level up and can be switched around anytime out of combat. Special endgame items called Charms add additional skill ranks that enhance their power. There are also Legendary Inscriptions that modify a skill's power, performance or both! Let's look at the Demon Hunter skills in detail to understand how they work:

Crossbow Shot (Primary)

Unlocked: Level 1

Max Rank without Charms (with): 11 (14)

Cooldown: None

Description: Shoot an arrow for X to Y damage while moving at reduced speed.

Ultimate: Volley - Enhance Crossbow Shot for 12 seconds, launching volleys of arrows and increasing your movement speed.

Pros & Cons: Coming closer to release.

Legendary Inscriptions

(No Name): Crossbow Shot will now pierce through enemies and strike additional enemies behind.

Daring Swing

Unlocked: Level 18

Max Rank without Charms (with): 7 (10)

Cooldown: 10 Sec

Description: Use a rope to swing to a nearby location, dealing X damage to enemies on the way while they cannot attack you. Maximum 2 charges.

Pros & Cons: Coming closer to release.

Legendary Inscriptions

(No Name): Enemies killed by Cleave will explode, inflicting X damage on all nearby enemies.

Icy Path: Daring Swing now fires ice arrows at the ground, forming an icy path that continually damages and Chills.

Explosive Arrow (Primary)

Unlocked: Level 34

Max Rank without Charms (with): 4 (7)

Cooldown: None

Description: Shoot an arrow that explodes on impact for X damage to the target and Y to all nearby enemies.

Ultimate: Bola Shot - Enhance Explosive Arrow for 12 seconds, replacing arrows with explosive bolas that deal more damage and knock away enemies.

Pros & Cons: Coming closer to release.

Legendary Inscriptions

(No Name): Explosive Shot now also causes enemies to Burn for X damage over 2 seconds.

Knife Trap

Unlocked: Level 24

Max Rank without Charms (with): 6 (9)

Cooldown: 12 Sec

Description: Place a Knife Trap that arms and becomes invisible after 1.4 seconds, and then explodes when an enemy approaches, shooting knives that deal X damage to all nearby enemies. You can have up to 3 traps at one time, but they cannot be placed to overlap each other. Maximum 3 charges.


Pros & Cons: Coming closer to release.

Legendary Inscriptions

(No Name): Knife Trap damage increased by 10%.

(No Name): Knife Trap maximum number active increased by 2.

Knockback Shot

Unlocked: Level 1

Max Rank without Charms (with): 12 (15)

Cooldown: 12 Sec

Description: Fire a bolt of shadowy energy that deals X damage and knocks enemies away. Enemies knocked into obstacles will be Stunned for 4 seconds.

Pros & Cons: Coming closer to release.

Legendary Inscriptions

Frozen Wind: Knockback Shot becomes empowered with frost, leaving a frozen trail in its path.

Multishot

Unlocked: Level 1

Max Rank without Charms (with): 11 (14)

Cooldown: 9 Sec

Description: Fire a salvo of arrows, dealing X damage to all enemies in a direction. Maximum 3 charges.

Pros & Cons: Coming closer to release.

Legendary Inscriptions

(No Name): Multishot damage increased by 10%.

Flaming Arrow: Multishot now fires flaming arrows that damage and Burn enemies.

Rain of Vengeance

Unlocked: Level 2

Max Rank without Charms (with): 11 (14)

Cooldown: 16 Sec

Description: Fire a massive volley of arrows into the air that rain down for several seconds, dealing X damage to all enemies in the area over 4 seconds.

Pros & Cons: Coming closer to release.

Legendary Inscriptions

Ice Storm: Rain of Vengeance becomes empowered with frost, damaging and Chilling enemies.

Sentry

Unlocked: Level 29

Max Rank without Charms (with): 4 (7)

Cooldown: 18 Sec

Description: Summon a turret for 30 seconds that fires at nearby enemies for X damage per shot. You may have up to 2 sentries at one time. Maximum 2 charges.

Pros & Cons: Coming closer to release.

Legendary Inscriptions

(No Name): Sentry also launches a rocket every 2 attacks, dealing an additional X damage.

(No Name): Sentry maximum number active increased by 1.

Ice Sentry: Sentry becomes empowered with frost, damaging and Chilling enemies.

Mortar Inscription: Sentry now fires mortars that explode to damage all enemies in an area.

Smoke Screen

Unlocked: Level 38

Max Rank without Charms (with): 1 (4)

Cooldown: 11 Sec

Description: Create a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds.

Pros & Cons: Coming closer to release.

Legendary Inscriptions

(No Name): All your attacks will be Critical Hits for a few seconds after Smoke Screen's concealment ends.

Gas Bomb: Smoke Screen instead throws a gas bomb at a location, continually damaging all nearby enemies.

Fog of War: Smoke Screen now creates thicker, longer-lasting smoke that maintains concealment while you are in it. However, you will be briefly visible each time you attack.

Spinning Chakram

Unlocked: Level 41

Max Rank without Charms (with): 1 (4)

Cooldown: 8 Sec

Description: Launch a spinning Chakram that deals X damage to all enemies in its path, and then deals Y damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds.

Pros & Cons: Coming closer to release.

Legendary Inscriptions

(No Name): Spinning Chakram maximum charges increased by 1.

(No Name): Enemies hit by Chakram will suffer 4% additional damage if hit again by Chakram within a short time, stacking up to 5 times.

Orbital: Chakram now orbits your location for a several seconds.

Strafe

Unlocked: Level 8

Max Rank without Charms (with): 10 (13)

Cooldown: 0.5 Sec

Description: Spin rapidly while moving at 70% reduced speed, shotting in all directions for X damage per hit. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use.

Pros & Cons: Coming closer to release.

Legendary Inscriptions

(No Name): Strafe Duration increased by 40%.

(No Name): Strafe damage increased by 10%.

(No Name): Strafe also launches homing rockets, each dealing X damage to a nearby enemy.

Demolition: Strafe instead throws explosive grenades, each damaging all nearby enemies.

Vengeance

Unlocked: Level 44

Max Rank without Charms (with): 1 (4)

Cooldown: 20 Sec

Description: Active: Transform into the physical embodiment of Vengeance for 6 seconds, causing every Primary Attack to launch 2 additional shots for X damage each.
Passive: Gain 3% increased movement speed for each nearby enemy, stacking up to 10 times.

Pros & Cons: Coming closer to release.

Legendary Inscriptions

(No Name): During Vengeance, each Primary attack launches 2 rockets that each deal X damage to a nearby target.

(No Name): Vengeance cooldown reduced by 15%.


Attributes

There are 5 Primary Attributes in the game: Strength, Intelligence, Fortitude, Vitality and Willpower. All of them provide 1 Offense and Defense Rating for each point you have, so any attributes gained will always make you stronger. However they are not equally valued to the Demon Hunter as they also provide additional bonuses. Let's explore what those are so we know how to build our Barbarian correctly!


#1 Strength - Provides increased Damage. Nothing beats hitting harder, especially in a game without hardcore mode. This is the best stat a Demon Hunter can have.

#2 Fortitude - Provides increased Armor and Armor Penetration. Armor Penetration is mandatory in high-level content if you want to deal any amount of damage. This combined with the armor buff makes it a very strong choice for the Demon Hunter.

#3 Vitality - Provides Life. No one likes to die, so picking up Vitality isn't a bad choice at all.

#4 Willpower - Provides Potency and Resistance. These increase the duration of harmful effects you deal to enemies, and decreases the duration of harmful effects enemies deal to you. There is value in these stats, but because Demon Hunters primarily deal direct damage, the other stats above are better to have.

#5 Intelligence - Provides nothing additional beyond the 1 Offense and Defense Rating that the others also give. This is the worst stat for a Demon Hunter and should be replaced by anything else.

Secondary Attributes

Additional Attributes