Paragon System


Introduction

The Level Cap in the Technical Alpha of Diablo Immortal is at Level 45, however, we know that for release the cap will be increased to Level 60. After hitting the Level Cap players will receive Paragon Points, which are granted to the entirety of your seasonal account. Paragon Points, at this stage, grant access to four different "Paragon Skill Trees": Survivor, mainly consisting of defensive nodes, Vanquisher, mainly consisting of offensive nodes, Treasure Hunter and Gladiator that unlock at Paragon 50 and 100 respectively, which we couldn't reach yet.

The Paragon User Interface: Clicking on any of the Flags will open the associated Paragon Skill Tree

Each Paragon Skill Tree consists of two different types of nodes:

  • Persistent Attributes (Circles): Once learned, this attribute bonus is always applied to your character.
  • Specialization Skills (Rectangles): Once learned, this skill's bonus is applied when the specialization is active.

The Player can select which specialization is active. There can only be one specialization active at the same time. Paragon points can be saved for when you unlock a new Skill Tree to instantly assign multiple points into a freshly unlocked tree!


Survivor

Grants mostly defensive nodes attempting to make you tougher.

Armor

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +50 Armor per point spent.

Unyielding

For every 10% missing Life, you take 0.6% less damage.

Potency

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +30 Potency per point spent.

Escape Artist

When you drop below 30% Life, you gain 35% increased movement speed and can move unhindered through monsters for 6 seconds. May only trigger once every 60 seconds.

Stalwart

When you drop below 30% Life, you gain 35% increased block chance for 6 seconds. May only trigger once every 60 seconds.

Resistance

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +30 Resistance per point spent.

Indestructible

Fatal attacks from monsters instead reduce you to 1 Life and make you immune to all damage from monster for 3 seconds. 120 second cooldown.

Fortitude

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +10 Fortitude per point spent.

Precognition

Reduces the cooldowns of Stalwart and Escape Artist by 15 seconds.

Vitality

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +25 Vitality per point spent.


Vanquisher

Grants mostly offensive nodes increasing your damage output.

Armor Penetration

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +50 Armor Penetration per point spent.

Exorcism

5% increased damage inflicted to monsters.

Heart of Wrath

Wrath and Zeal can now stack up to 15 times.

Damage

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +40 Damage per point spent.

Zeal

For each monster you defeat, your attack speed increases by 0.5% for 6 seconds, stacking up to 10 times.

Defense Rating

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +15 Defense Rating per point spent.

Judgment

After defeating 5 monsters, your next attack is a guaranteed critical hit.

Deeper Pockets

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +1 Inventory Row per point spent.

Wrath

For each monster you defeat, your damage dealt increases by 0.5% for 6 seconds, stacking up to 10 times.

Offense Rating

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +15 Offense Rating per point spent.


Treasure Hunter

Unlocks at Paragon 50. This Skill Tree grants Magic Find and Experience boni.

Fortitude

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +10 Fortitude per point spent.

Swift Learner

50% more experience gained from defeating Elite monsters.

Treasure Find

50% increased equipment drop rate from Elite monsters in outdoor areas.

Offense Rating

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +15 Offense Rating per point spent.

Gold Find

50% extra gold from monsters in outdoor areas.

Armor

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +50 Armor per point spent.

Lucky

50% increase globe drop rate from monsters in outdoor areas.

Defense Rating

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +15 Defense Rating per point spent.

Greed

Increases the bonuses granted by Treasure Find and Lucky from 50% to 75%.

Life

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +400 Life per point spent.


Gladiator

Unlocks at Paragon 101. This Skill Tree grants some Bonuses for Player vs. Player and additional combat nodes.

Damage

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +40 Damage per point spent.

Defense Rating

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +15 Defense Rating per point spent.

Uncontrollable

When struck by an effect which causes loss of control of your character, you are Immune. 15 second cooldown.

Armor Penetration

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +50 Armor Penetration per point spent.

Defense Rating

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +15 Defense Rating oer point spent.

Trapper

When you drop below 30% Life, you will lay a trap beneath your feet for every 5 yards travelled within 6 seconds. 240 second cooldown.

Quick Witted

Reduces the duration of loss of control effects against you by 10%.

Offense Rating

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +15 Offense Rating per point spent.

Rapid Recovery

Reduces the cooldowns of Trapper and Uncontrollable by 10 seconds.

Strength

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +10 Strength per point spent.

Cheat Death

Fatal attacks from players instead reduce you to 1 Life and make you immune to Stuns for 3 seconds. After 3 seconds, you recover to 60% Life. 120 second cooldown.