
Introduction
The Level Cap in the Technical Alpha of Diablo Immortal is at Level 45, however, we know that for release the cap will be increased to Level 60. After hitting the Level Cap players will receive Paragon Points, which are granted to the entirety of your seasonal account. Paragon Points, at this stage, grant access to four different "Paragon Skill Trees": Survivor, mainly consisting of defensive nodes, Vanquisher, mainly consisting of offensive nodes, Treasure Hunter and Gladiator that unlock at Paragon 50 and 100 respectively, which we couldn't reach yet.

Each Paragon Skill Tree consists of two different types of nodes:
- Persistent Attributes (Circles): Once learned, this attribute bonus is always applied to your character.
- Specialization Skills (Rectangles): Once learned, this skill's bonus is applied when the specialization is active.
The Player can select which specialization is active. There can only be one specialization active at the same time. Paragon points can be saved for when you unlock a new Skill Tree to instantly assign multiple points into a freshly unlocked tree!
Survivor
Grants mostly defensive nodes attempting to make you tougher.
Armor
Potency
Escape Artist
Stalwart
Resistance
Indestructible
Fortitude
Vanquisher
Grants mostly offensive nodes increasing your damage output.
Armor Penetration
Damage
Zeal
Defense Rating

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +15 Defense Rating per point spent.
Deeper Pockets
Wrath
Treasure Hunter
Unlocks at Paragon 50. This Skill Tree grants Magic Find and Experience boni.
Fortitude
Offense Rating
Armor

Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +50 Armor per point spent.
Defense Rating
Gladiator
Unlocks at Paragon 101. This Skill Tree grants some Bonuses for Player vs. Player and additional combat nodes.
Damage
Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +40 Damage per point spent.
Defense Rating
Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +15 Defense Rating per point spent.
Uncontrollable
When struck by an effect which causes loss of control of your character, you are Immune. 15 second cooldown.
Armor Penetration
Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +50 Armor Penetration per point spent.
Defense Rating
Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +15 Defense Rating oer point spent.
Trapper
When you drop below 30% Life, you will lay a trap beneath your feet for every 5 yards travelled within 6 seconds. 240 second cooldown.
Quick Witted
Reduces the duration of loss of control effects against you by 10%.
Offense Rating
Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +15 Offense Rating per point spent.
Rapid Recovery
Reduces the cooldowns of Trapper and Uncontrollable by 10 seconds.
Strength
Permanent Attributes: Once learned, this attribute bonus is always applied to your character. Grants +10 Strength per point spent.
Cheat Death
Fatal attacks from players instead reduce you to 1 Life and make you immune to Stuns for 3 seconds. After 3 seconds, you recover to 60% Life. 120 second cooldown.