Reforging


Introduction

The Reforging system of Diablo: Immortal is one path of endgame character customization. There are no artisans that allow you to craft items directly. Instead, you can reroll the bonus magic properties on an item to your liking.


Item Requirements

An item needs to be upgraded to at least level 6 to unlock Reforging. This means that only Primary Armor slots (Helm, Shoulder, Chest, Gloves, Pants, Boots) can benefit from this as Jewelry and Secondary Armor is capped at level 5. An additional property is added at level 11 and 16. Reaching level 6 on your items is quite easy and can be done in a matter of days at max level. Going all the way up to level 16 (or the maximum of 20) is very difficult and will require hundreds of hours played.


Reforge Stones

The item used to roll the bonus attributes are called Reforge Stones. These are purchased from a dedicated vendor in Town for 100 Eternal Orbs and applied to an item via the reforging vendor. Every time you roll, you will be presented with another stat you can either choose or discard while keeping the item as it is. The item level does not influence the power of the magic properties, only their amount. You can also acquire Specialized Reforge Stones that allow you to reroll a stat of a certain family - as seen below - for double the price. Eternal Orbs can be acquired for real money through the ingame store.

While these families and their bonuses are heavily thematic, the possible magic property outcomes are almost exactly the same for all of them. However, each of them has a unique bonus property that unlocks if you combine three of the same family on one item (requires at least level 16 item). These bonus properties can have very powerful proc effects as shown below.


Specialized Family Bonuses

Rolling three stats of the same family (via Specialized Reforge Stones) on your item will give you an extra bonus. Here are all six families:

Attribute Family Bonuses

Wildfire
You have a 1% change when you kill an enemy to summon a fireball spitting Hydra.

Tremor
Your Primary Attacks have a 1% chance to inflict X damage and Stun to nearby enemies for 1.5 seconds.

Jolt
You have a 1% chance when attacked to Immobilize your attacker.

Vengeance
Your Primary Attacks have a 1% chance to increase all damage you deal by 100% for 1 second.

Barrier
You have a 1% chance when attacked to gain an absorption shield for 6 seconds.

Ravager
You have a 1% chance when you kill an enemy to make the corpse explode, damaging all nearby enemies.


Stat Pools

Disclaimer: We likely haven't found all the different outcomes for magic properties as time and resources during the Alpha were quite limited.

Here are the outcomes we have found when using Reforge Stones during the Alpha:

  • Critical Hit Damage increased X%.
  • Primary Attacks slow enemy movement X%.
  • Beneficial effect duration increased X%.
  • Cheat Death increased X%.
  • Slow immunity chance increased X%.
  • Damage to Undead increased X%.
  • Healing cooldown reduced X%.
  • +X Strength
  • +X Fortitude
  • +X Vitality
  • +X Willpower
  • +X Intelligence

All of these stats randomly roll with quite small values: around 0.5-5% for percentage-based bonuses and between 8-16 for Attributes.


Strategies

As it was almost unachievable to reach level 16 on any item at all during the Alpha, it's difficult to say which families are the strongest. However, it's clear that each of them is tailored towards a specific activity or playstyle (e.g. Tremor for support characters, Vengeance for long boss fights, Barrier for tanks, Ravager for farming, etc.). Since the possible stat pools are similar in all families, you would simply choose whichever triple bonus you would like to work towards and use their corresponding Specialized Reforge Stones. It appears you can stack bonuses of the same family to increase their effect and/or proc chance.

If you intend to play longterm and max out your items, it seems like the best choice is to save up Eternal Orbs as until you have acquired at least the first piece of your desired endgame loot. After boosting all your items to level 6 initially for the first round of bonus properties (which is quite cheap and easy to do), you can either decide to go for 11 (and then 16) on all of them simultaneously or powerlevel them one by one to 16 right away to start stacking the family bonuses. Since the cost for each level increases significantly on every step, the first path allows you to more steadily progress in power while the second grants you access to special bonuses that help define your lategame setup. In that case, start with an item slot where you have already found your most desired legendary and then go from there.

When reforging, it generally won't take many attempts (1-10) to roll useful stats. The main attributes (Strength, Fortitude, Intelligence) are especially easy to roll and typically provide the biggest benefits. Whenever you find one of your key legendaries you can just start using your Specialized Reforge Stones even while still leveling them. As there are no special benefits for reaching the cap (level 20), you should focus on getting all items to 16 before progressing further.


Summary

  • Reforging allows you to customize the bonus magic properties of your gear.
  • You can buy (Specialized) Reforge Stones for Eternal Orbs (acquired with real money).
  • The desired stats are quite easy to roll as choices are limited.
  • The item level steps to unlock bonus magic properties are 6/11/16 (for 1/2/3 stats).
  • Stacking 3 properties from the same family unlocks a special bonus.
  • This system is used for endgame items only.

I hope this info helps you to understand the concept of Reforging in Diablo: Immortal better.

More info to come closer to release. Good luck in Sanctuary!

Guide by wudijo with extra input from Raxxanterax